Monday, 30 March 2009

'Meltdown' - Rebecca Cannon


After reading Rebecca Cannon's extract of this book, there were a few things that she had written that caught my attention, in particular this quotation:
 "Can one ever tire of killing and dying? Of witnessing life's cy
clical truths played out in joystick - hand held controlling device. Can one tire of embodying the conflicting roles of progenitor" 



(Nintendo Wii Gameplay)


And the reason why this opening quotation instantly caught my attention was because it raised the question of 'WHAT IF?' What if games were a reality, and the
re was no turning back from an inevitable death towards these characters involved? Because in real life there is not 'restart' or 'continue' button. WHAT IF your life was completely in control by somebody else's two thumbs and a PS3 control pad? WHAT IF real life was just a game, and killing and dying were taken very lightly in the ey
es of those in control, regardless of how many p
eople died or killed others?  - BUT IT SEEMS THAT THIS COULD EASILY BE A REFLECTION OF WHATS GOING ON IN TODAYS SOCIETY!!!

But this sparked a few initial ideas and straight away, I was pondering how we could make games a lot more realistic than what they already are (excluding all the killing and dying). We already have the arcade games and the Nintendo Wii which enable users to feel a lot more involved with regards to their gameplay, but this initial idea is going to focus on much more extreme involvement for the user so that they will have a real gaming experience, rather than just a time to 'play games'


 

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